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	<title>ADEPT GAMES</title>
	<atom:link href="http://news.adept-games.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://news.adept-games.com</link>
	<description></description>
	<pubDate>Wed, 20 Jan 2010 19:59:18 +0000</pubDate>
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			<item>
		<title>Trixel : Finalist for Best Puzzle Game and Best Family Game!</title>
		<link>http://news.adept-games.com/?p=174</link>
		<comments>http://news.adept-games.com/?p=174#comments</comments>
		<pubDate>Wed, 20 Jan 2010 19:59:18 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Critical Reception]]></category>

		<category><![CDATA[Developer Blog]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<category><![CDATA[Best App Ever Awards 2009]]></category>

		<category><![CDATA[Best Family Game]]></category>

		<category><![CDATA[Best Puzzle Game]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=174</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=174><img src=http://news.adept-games.com/wp-content/uploads/2010/01/finderscreensnapz001.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>We were very pleasantly surprised to find out Trixel became a finalist entry in the Best App Ever Awards 2009, in not one, but TWO whole categories.]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter">
<dl id="attachment_176" class="wp-caption aligncenter" style="width: 517px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-176" title="Best App Ever Awards" src="http://news.adept-games.com/wp-content/uploads/2010/01/finderscreensnapz001.jpg" alt="Best App Ever Awards Logo" width="507" height="47" /></dt>
</dl>
</div>
<p>We were very pleasantly surprised to find out <em>Trixel</em> became a finalist entry in the <a href="http://www.bestappever.com/" target="_blank"><strong>Best App Ever Awards 2009</strong></a>, in not one, but TWO whole categories.</p>
<p>We&#8217;re a finalist nominee in <a title="Best Puzzle Game in Best App Awards 2009!" href="http://www.bestappever.com/v/pugm/313217934" target="_blank">Best Puzzle Game</a> and <a title="Best Family Game in Best App Awards 2009!" href="http://www.bestappever.com/v/fagm/313217934" target="_blank">Best Family Game</a> categories!</p>
<p>We feel very warm and nice. Here are the <strong>two vote buttons to click:</strong></p>
<p><a href="http://bestappever.com/v/fagm/313217934">BEST FAMILY GAME!</a></p>
<p><a href="http://bestappever.com/v/pugm/313217934">BEST PUZZLE GAME!</a></p>
<p>Give us those clicks!</p>
]]></content:encoded>
			<wfw:commentRss>http://news.adept-games.com/?feed=rss2&amp;p=174</wfw:commentRss>
		</item>
		<item>
		<title>SOLUTIONS FOR ALL PUZZLES IN THE GAME!</title>
		<link>http://news.adept-games.com/?p=149</link>
		<comments>http://news.adept-games.com/?p=149#comments</comments>
		<pubDate>Tue, 23 Jun 2009 13:28:56 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<category><![CDATA[Best Logic Puzzle]]></category>

		<category><![CDATA[Difficulty]]></category>

		<category><![CDATA[Solutions]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=149</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=149><img src=http://news.adept-games.com/wp-content/uploads/2009/06/dunce_cap1.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>All the solutions for all the puzzles in the game.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-154" title="Dunce" src="http://news.adept-games.com/wp-content/uploads/2009/06/dunce_cap1.jpg" alt="Dunce" width="146" height="109" />We&#8217;ve been asked about this a lot, so we&#8217;re finally delivering it, unto ye fair Trixel players.</p>
<p>If you just have to have all golds, here&#8217;s a full list of solutions.</p>
<p>Are you sure you want them?</p>
<p>Really?</p>
<p>You don&#8217;t want to try and figure these all out yourself?</p>
<p>Positive?</p>
<p>Okay.</p>
<p>No turning back now.</p>
<p>You&#8217;ve bitten the bullet, and the gunpowder&#8217;s leaking&#8230;</p>
<p>Ready?</p>
<p>Absolutely sure?</p>
<p>Okay then.</p>
<p>Here it is&#8230;</p>
<p>.</p>
<p><strong>SOLUTIONS</strong><br />
==========================================================================<br />
easy<br />
==========================================================================</p>
<p>Map: &#8216;E1&#8242; file:&#8217;easy_01&#8242;<br />
easy/easy_01.map (gold=4 gems=0)<br />
0:   4,0 RIGHT,RIGHT,RIGHT,RIGHT,</p>
<p>Map: &#8216;E2&#8242; file:&#8217;easy_02&#8242;<br />
easy/easy_02.map (gold=4 gems=0)<br />
0:   4,0 UP,DOWN,LEFT,UP,</p>
<p>Map: &#8216;E3&#8242; file:&#8217;easy_03&#8242;<br />
easy/easy_03.map (gold=6 gems=0)<br />
0:   6,0 RIGHT,UP,LEFT,LEFT,DOWN,UP,</p>
<p>Map: &#8216;E4&#8242; file:&#8217;easy_04&#8242;<br />
easy/easy_04.map (gold=8 gems=0)<br />
0:   8,0 LEFT,RIGHT,RIGHT,LEFT,UP,DOWN,DOWN,UP,</p>
<p>Map: &#8216;E5&#8242; file:&#8217;easy_08&#8242;<br />
easy/easy_08.map (gold=8 gems=1)<br />
0:   8,1 LEFT,DOWN,RIGHT,RIGHT,UP,UP,LEFT,LEFT,</p>
<p>Map: &#8216;E6&#8242; file:&#8217;easy_06&#8242;<br />
easy/easy_06.map (gold=8 gems=1)<br />
0:   8,0 LEFT,RIGHT,RIGHT,LEFT,UP,DOWN,DOWN,UP,<br />
0:   12,1 UP,LEFT,DOWN,UP,RIGHT,DOWN,RIGHT,LEFT,UP,DOWN,DOWN,UP,</p>
<p>Map: &#8216;E7&#8242; file:&#8217;easy_07&#8242;<br />
easy/easy_07.map (gold=8 gems=1)<br />
0:   8,0 RIGHT,DOWN,LEFT,LEFT,UP,UP,RIGHT,RIGHT,<br />
0:   12,1 RIGHT,UP,LEFT,LEFT,DOWN,DOWN,RIGHT,UP,RIGHT,DOWN,UP,LEFT,</p>
<p>Map: &#8216;E8&#8242; file:&#8217;easy_09&#8242;<br />
easy/easy_09.map (gold=11 gems=1)<br />
0:   11,1 UP,RIGHT,LEFT,LEFT,RIGHT,DOWN,DOWN,RIGHT,LEFT,LEFT,RIGHT,</p>
<p>Map: &#8216;E9&#8242; file:&#8217;easy_21&#8242;<br />
easy/easy_21.map (gold=4 gems=1)<br />
0:   4,0 UP,DOWN_RIGHT,DOWN_LEFT,UP_LEFT,<br />
0:   6,1 UP,DOWN_RIGHT,DOWN_LEFT,LEFT,UP,DOWN,</p>
<p>Map: &#8216;E10&#8242; file:&#8217;easy_23&#8242;bonus<br />
easy/easy_23.map (gold=9 gems=1)<br />
0:   9,1 UP,LEFT,DOWN_RIGHT,LEFT,DOWN,RIGHT,RIGHT,UP,UP,</p>
<p>Map: &#8216;E11&#8242; file:&#8217;easy_24&#8242;<br />
easy/easy_24.map (gold=7 gems=1)<br />
0:   7,0 DOWN,UP_LEFT,UP,DOWN_RIGHT,RIGHT,LEFT,UP_RIGHT,<br />
0:   9,1 DOWN_LEFT,RIGHT,UP_RIGHT,UP,LEFT,LEFT,RIGHT,DOWN_LEFT,DOWN,</p>
<p>Map: &#8216;E12&#8242; file:&#8217;easy_25&#8242;<br />
easy/easy_25.map (gold=5 gems=1)<br />
0:   5,1 UP,RIGHT,DOWN_LEFT,DOWN,LEFT,</p>
<p>Map: &#8216;E13&#8242; file:&#8217;easy_29&#8242;<br />
easy/easy_29.map (gold=6 gems=1)<br />
0:   6,1 UP,RIGHT,DOWN_LEFT,DOWN,UP,DOWN_LEFT,</p>
<p>Map: &#8216;E14&#8242; file:&#8217;easy_26&#8242;<br />
easy/easy_26.map (gold=9 gems=1)<br />
0:   9,1 UP_RIGHT,DOWN,DOWN,LEFT,LEFT,UP,UP,RIGHT,DOWN,</p>
<p>Map: &#8216;E15&#8242; file:&#8217;easy_22&#8242;<br />
easy/easy_22.map (gold=6 gems=1)<br />
0:   6,0 DOWN,UP,LEFT,LEFT,RIGHT,DOWN_LEFT,<br />
0:   8,1 DOWN,UP,UP_LEFT,DOWN_LEFT,DOWN,UP,UP_RIGHT,DOWN_LEFT,</p>
<p>Map: &#8216;E16&#8242; file:&#8217;easy_28&#8242;<br />
easy/easy_28.map (gold=8 gems=1)<br />
0:   8,1 UP_RIGHT,LEFT,LEFT,DOWN_RIGHT,RIGHT,DOWN,LEFT,LEFT,</p>
<p>Map: &#8216;E17&#8242; file:&#8217;easy_41&#8242;<br />
easy/easy_41.map (gold=2 gems=1)<br />
0:   2,0 UP,LEFT,<br />
0:   10,1 UP,UP,LEFT,DOWN,UP,LEFT,RIGHT,LEFT,LEFT,RIGHT,</p>
<p>Map: &#8216;E18&#8242; file:&#8217;easy_42&#8242;<br />
easy/easy_42.map (gold=7 gems=1)<br />
0:   7,1 LEFT,UP,RIGHT,RIGHT,LEFT,LEFT,RIGHT,</p>
<p>Map: &#8216;E19&#8242; file:&#8217;easy_49&#8242;<br />
easy/easy_49.map (gold=10 gems=1)<br />
0:   10,1 RIGHT,RIGHT,RIGHT,UP,UP,RIGHT,RIGHT,RIGHT,UP,DOWN,</p>
<p>Map: &#8216;E20&#8242; file:&#8217;easy_47&#8242;<br />
easy/easy_47.map (gold=8 gems=1)<br />
0:   8,1 RIGHT,RIGHT,DOWN,DOWN,RIGHT,UP,RIGHT,RIGHT,</p>
<p>Map: &#8216;E21&#8242; file:&#8217;easy_45&#8242;<br />
easy/easy_45.map (gold=8 gems=1)<br />
0:   8,1 UP,LEFT,LEFT,LEFT,LEFT,UP,LEFT,LEFT,</p>
<p>Map: &#8216;E22&#8242; file:&#8217;easy_43&#8242;<br />
easy/easy_43.map (gold=8 gems=1)<br />
0:   8,1 DOWN,LEFT,RIGHT,DOWN,DOWN,LEFT,UP,LEFT,</p>
<p>Map: &#8216;E23&#8242; file:&#8217;easy_46&#8242;<br />
easy/easy_46.map (gold=10 gems=1)<br />
0:   10,0 DOWN,DOWN,LEFT,RIGHT,RIGHT,DOWN,UP,LEFT,RIGHT,LEFT,<br />
0:   12,1 RIGHT,LEFT,DOWN,DOWN,RIGHT,LEFT,LEFT,DOWN,RIGHT,DOWN,UP,LEFT,</p>
<p>Map: &#8216;E24&#8242; file:&#8217;easy_48&#8242;<br />
easy/easy_48.map (gold=10 gems=1)<br />
0:   10,0 DOWN,UP,LEFT,LEFT,DOWN,DOWN,RIGHT,LEFT,RIGHT,DOWN,<br />
0:   12,1 UP,DOWN,DOWN,LEFT,RIGHT,LEFT,LEFT,DOWN,UP,DOWN,DOWN,UP,</p>
<p>Map: &#8216;E25&#8242; file:&#8217;easy_50&#8242;<br />
easy/easy_50.map (gold=9 gems=1)<br />
0:   9,1 RIGHT,RIGHT,RIGHT,RIGHT,DOWN,DOWN,UP,UP,RIGHT,</p>
<p>Map: &#8216;E26&#8242; file:&#8217;easy_44&#8242;<br />
easy/easy_44.map (gold=7 gems=1)<br />
0:   7,0 LEFT,UP_LEFT,UP,UP,LEFT,UP,DOWN,<br />
0:   9,1 UP,LEFT,UP,DOWN,DOWN_LEFT,UP,UP,LEFT,LEFT,</p>
<p>Map: &#8216;E27&#8242; file:&#8217;easy_11&#8242;<br />
easy/easy_11.map (gold=6 gems=1)<br />
0:   6,1 DOWN,LEFT,RIGHT,DOWN,UP,RIGHT,</p>
<p>Map: &#8216;E28&#8242; file:&#8217;easy_12&#8242;<br />
easy/easy_12.map (gold=8 gems=1)<br />
0:   8,1 DOWN,RIGHT,LEFT,LEFT,UP,UP,RIGHT,RIGHT,</p>
<p>Map: &#8216;E29&#8242; file:&#8217;easy_14&#8242;<br />
easy/easy_14.map (gold=11 gems=1)<br />
0:   11,1 UP,LEFT,DOWN,DOWN,RIGHT,RIGHT,UP,UP,DOWN,LEFT,RIGHT,</p>
<p>Map: &#8216;E30&#8242; file:&#8217;easy_18&#8242;<br />
easy/easy_18.map (gold=7 gems=1)<br />
0:   7,0 DOWN,UP,LEFT,RIGHT,DOWN,UP,LEFT,<br />
0:   8,1 LEFT,DOWN,UP,RIGHT,LEFT,RIGHT,RIGHT,DOWN,</p>
<p>Map: &#8216;E31&#8242; file:&#8217;easy_15&#8242;<br />
easy/easy_15.map (gold=4 gems=1)<br />
0:   4,0 DOWN,UP,DOWN,DOWN,<br />
0:   10,1 RIGHT,LEFT,RIGHT,LEFT,RIGHT,RIGHT,DOWN,LEFT,DOWN,RIGHT,</p>
<p>Map: &#8216;E32&#8242; file:&#8217;easy_16&#8242;<br />
easy/easy_16.map (gold=8 gems=1)<br />
0:   8,0 LEFT,RIGHT,RIGHT,LEFT,UP,DOWN,DOWN,UP,<br />
0:   12,1 UP,LEFT,DOWN,RIGHT,DOWN,UP,RIGHT,UP,LEFT,LEFT,RIGHT,RIGHT,</p>
<p>Map: &#8216;E33&#8242; file:&#8217;easy_20&#8242;<br />
easy/easy_20.map (gold=7 gems=1)<br />
0:   7,1 UP,DOWN,RIGHT,DOWN,LEFT,LEFT,RIGHT,</p>
<p>Map: &#8216;E34&#8242; file:&#8217;easy_17&#8242;<br />
easy/easy_17.map (gold=7 gems=1)<br />
0:   7,1 UP,LEFT,RIGHT,DOWN,RIGHT,DOWN,UP,</p>
<p>Map: &#8216;E35&#8242; file:&#8217;easy_19&#8242;<br />
easy/easy_19.map (gold=8 gems=1)<br />
0:   8,1 UP,DOWN,RIGHT,DOWN_LEFT,UP,UP,DOWN,LEFT,</p>
<p>Map: &#8216;E36&#8242; file:&#8217;easy_13&#8242;<br />
easy/easy_13.map (gold=8 gems=1)<br />
0:   8,1 UP,LEFT,UP,LEFT,UP,RIGHT,DOWN,UP,</p>
<p>Map: &#8216;E37&#8242; file:&#8217;easy_51&#8242;<br />
easy/easy_51.map (gold=9 gems=1)<br />
0:   9,1 DOWN,DOWN,UP,UP,RIGHT,RIGHT,DOWN,LEFT,UP,</p>
<p>Map: &#8216;E38&#8242; file:&#8217;easy_52&#8242;<br />
easy/easy_52.map (gold=4 gems=1)<br />
0:   4,0 LEFT,UP,DOWN,UP,<br />
0:   9,1 DOWN,UP,LEFT,DOWN,LEFT,UP,UP,RIGHT,RIGHT,</p>
<p>Map: &#8216;E39&#8242; file:&#8217;easy_53&#8242;<br />
easy/easy_53.map (gold=6 gems=1)<br />
0:   6,0 DOWN,UP,UP,RIGHT,DOWN,RIGHT,<br />
0:   10,1 RIGHT,RIGHT,LEFT,UP,LEFT,DOWN,DOWN,RIGHT,UP,DOWN,</p>
<p>Map: &#8216;E40&#8242; file:&#8217;easy_54&#8242;<br />
easy/easy_54.map (gold=7 gems=1)<br />
0:   7,0 RIGHT,RIGHT,LEFT,LEFT,RIGHT,DOWN,DOWN,<br />
0:   11,1 RIGHT,DOWN,DOWN,UP,UP,LEFT,RIGHT,RIGHT,DOWN,LEFT,RIGHT,</p>
<p>Map: &#8216;E41&#8242; file:&#8217;easy_55&#8242;<br />
easy/easy_55.map (gold=6 gems=1)<br />
0:   6,0 LEFT,RIGHT,RIGHT,LEFT,UP,UP,<br />
0:   10,1 LEFT,RIGHT,UP,UP,DOWN,DOWN,RIGHT,UP,LEFT,RIGHT,</p>
<p>Map: &#8216;E42&#8242; file:&#8217;easy_59&#8242;<br />
easy/easy_59.map (gold=5 gems=1)<br />
0:   5,1 RIGHT,LEFT,UP,DOWN,RIGHT,</p>
<p>Map: &#8216;E43&#8242; file:&#8217;easy_57&#8242;<br />
easy/easy_57.map (gold=4 gems=1)<br />
0:   4,0 UP,LEFT,RIGHT,RIGHT,<br />
0:   8,1 UP,RIGHT,LEFT,DOWN,UP,DOWN,UP,LEFT,</p>
<p>Map: &#8216;E44&#8242; file:&#8217;easy_56&#8242;<br />
easy/easy_56.map (gold=8 gems=1)<br />
0:   8,1 DOWN,RIGHT,LEFT,LEFT,UP,RIGHT,UP,RIGHT,</p>
<p>Map: &#8216;E45&#8242; file:&#8217;easy_58&#8242;<br />
easy/easy_58.map (gold=9 gems=1)<br />
0:   9,1 RIGHT,DOWN_LEFT,DOWN_LEFT,UP_RIGHT,UP_LEFT,DOWN_RIGHT,DOWN,RIGHT,LEFT,</p>
<p>==========================================================================<br />
medium<br />
==========================================================================</p>
<p>Map: &#8216;M 1&#8242; file:&#8217;med1&#8242;<br />
medium/med1.map (gold=13 gems=1)<br />
0:   13,1 DOWN,DOWN,RIGHT,UP,RIGHT,RIGHT,LEFT,DOWN,UP,DOWN,DOWN,LEFT,LEFT,</p>
<p>Map: &#8216;M 2&#8242; file:&#8217;med2&#8242;<br />
medium/med2.map (gold=19 gems=1)<br />
0:   19,1 DOWN,UP,RIGHT,LEFT,DOWN,DOWN,RIGHT,UP,LEFT,DOWN,DOWN,RIGHT,RIGHT,UP,UP,DOWN,DOWN,RIGHT,LEFT,</p>
<p>Map: &#8216;M 3&#8242; file:&#8217;med3&#8242;<br />
medium/med3.map (gold=19 gems=1)<br />
0:   19,1 UP,LEFT,RIGHT,LEFT,DOWN,RIGHT,RIGHT,RIGHT,DOWN,DOWN,UP,DOWN,UP,LEFT,RIGHT,LEFT,UP,LEFT,RIGHT,</p>
<p>Map: &#8216;M 4&#8242; file:&#8217;med4&#8242;<br />
medium/med4.map (gold=16 gems=1)<br />
0:   16,0 LEFT,UP,DOWN,DOWN,DOWN,UP,RIGHT,UP,RIGHT,RIGHT,UP,DOWN,DOWN,DOWN,UP,LEFT,<br />
0:   20,1 UP,LEFT,RIGHT,DOWN,DOWN,LEFT,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,UP,RIGHT,UP,DOWN,DOWN,DOWN,UP,LEFT,</p>
<p>Map: &#8216;M 5&#8242; file:&#8217;med5&#8242;<br />
medium/med5.map (gold=20 gems=1)<br />
0:   20,0 LEFT,UP,DOWN,DOWN,DOWN,RIGHT,RIGHT,UP,UP,RIGHT,UP,LEFT,LEFT,RIGHT,DOWN,DOWN,DOWN,LEFT,RIGHT,RIGHT,<br />
0:   24,1 RIGHT,RIGHT,LEFT,LEFT,UP,LEFT,DOWN,RIGHT,LEFT,DOWN,DOWN,RIGHT,UP,DOWN,RIGHT,UP,LEFT,RIGHT,RIGHT,UP,UP,DOWN,DOWN,DOWN,</p>
<p>Map: &#8216;M 6&#8242; file:&#8217;med6&#8242;<br />
medium/med6.map (gold=16 gems=1)<br />
0:   16,1 UP,DOWN,LEFT,DOWN,DOWN,RIGHT,RIGHT,UP,RIGHT,UP,UP,LEFT,DOWN,DOWN,UP,LEFT,</p>
<p>Map: &#8216;M 7&#8242; file:&#8217;med7&#8242;<br />
medium/med7.map (gold=18 gems=1)<br />
0:   18,1 RIGHT,DOWN,DOWN,DOWN_LEFT,UP,UP,UP,RIGHT,RIGHT,RIGHT,LEFT,DOWN,LEFT,DOWN,DOWN,UP,DOWN_RIGHT,RIGHT,</p>
<p>Map: &#8216;M 8&#8242; file:&#8217;med8&#8242;<br />
medium/med8.map (gold=18 gems=1)<br />
0:   18,1 DOWN_RIGHT,DOWN,DOWN_LEFT,UP,UP,UP,RIGHT,RIGHT,RIGHT,LEFT,LEFT,DOWN,DOWN_RIGHT,DOWN_LEFT,RIGHT,RIGHT,UP_LEFT,UP,</p>
<p>Map: &#8216;M 9&#8242; file:&#8217;med9&#8242;<br />
medium/med9.map (gold=16 gems=1)<br />
0:   16,0 RIGHT,RIGHT,RIGHT,DOWN,LEFT,DOWN,LEFT,DOWN,LEFT,UP,UP,RIGHT,UP,DOWN,LEFT,RIGHT,<br />
0:   20,1 RIGHT,RIGHT,RIGHT,DOWN,LEFT,DOWN,DOWN,LEFT,LEFT,UP,RIGHT,UP,RIGHT,DOWN,DOWN,UP,UP,UP,LEFT,RIGHT,</p>
<p>Map: &#8216;M 10&#8242; file:&#8217;med10&#8242;<br />
medium/med10.map (gold=14 gems=1)<br />
0:   14,1 DOWN,RIGHT,UP,DOWN,DOWN,DOWN,UP,UP,RIGHT,RIGHT,UP,DOWN,DOWN,DOWN,</p>
<p>Map: &#8216;M 11&#8242; file:&#8217;med11&#8242;<br />
medium/med11.map (gold=15 gems=1)<br />
0:   15,1 DOWN,RIGHT,RIGHT,LEFT,UP,RIGHT,RIGHT,DOWN,DOWN,DOWN,LEFT,LEFT,UP,UP,DOWN,</p>
<p>Map: &#8216;M 12&#8242; file:&#8217;med12&#8242;<br />
medium/med12.map (gold=15 gems=1)<br />
0:   15,0 DOWN,RIGHT,DOWN,DOWN,RIGHT,RIGHT,UP,UP,UP,DOWN,LEFT,DOWN,LEFT,RIGHT,RIGHT,<br />
0:   17,1 RIGHT,DOWN,UP,DOWN,DOWN,LEFT,RIGHT,RIGHT,LEFT,DOWN,RIGHT,RIGHT,UP,UP,DOWN,UP,UP,</p>
<p>Map: &#8216;M 13&#8242; file:&#8217;med13&#8242;<br />
medium/med13.map (gold=15 gems=1)<br />
0:   15,1 RIGHT,RIGHT,DOWN,DOWN,DOWN,RIGHT,LEFT,UP,DOWN,LEFT,UP,UP,UP,DOWN,UP,</p>
<p>Map: &#8216;M 14&#8242; file:&#8217;med14&#8242;<br />
medium/med14.map (gold=12 gems=1)<br />
0:   16,1 UP,DOWN,UP,RIGHT,RIGHT,UP,LEFT,LEFT,UP,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,</p>
<p>Map: &#8216;M 15&#8242; file:&#8217;med15&#8242;<br />
medium/med15.map (gold=8 gems=1)<br />
0:   8,0 UP,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,UP,<br />
0:   12,1 UP,RIGHT,LEFT,RIGHT,RIGHT,UP,UP,DOWN,UP,DOWN,DOWN,UP,</p>
<p>Map: &#8216;M 16&#8242; file:&#8217;med16&#8242;<br />
medium/med16.map (gold=8 gems=1)<br />
0:   9,0 UP,LEFT,UP,UP,DOWN,RIGHT,RIGHT,DOWN,RIGHT,<br />
0:   11,1 UP,LEFT,RIGHT,DOWN,RIGHT,RIGHT,DOWN,DOWN,UP,LEFT,LEFT,</p>
<p>Map: &#8216;M 17&#8242; file:&#8217;med17&#8242;<br />
medium/med17.map (gold=12 gems=1)<br />
0:   12,1 RIGHT,UP_RIGHT,LEFT,RIGHT,LEFT,DOWN,DOWN_LEFT,RIGHT,DOWN,RIGHT,UP,RIGHT,</p>
<p>Map: &#8216;M 18&#8242; file:&#8217;med18&#8242;<br />
medium/med18.map (gold=16 gems=1)<br />
0:   16,0 RIGHT,RIGHT,DOWN_RIGHT,LEFT,DOWN,DOWN_LEFT,UP,UP,RIGHT,UP,DOWN,DOWN,RIGHT,DOWN,LEFT,LEFT,<br />
0:   20,1 DOWN,UP,RIGHT,LEFT,DOWN,DOWN,DOWN_RIGHT,UP,LEFT,UP_RIGHT,RIGHT,RIGHT,UP,DOWN,UP,DOWN,DOWN,DOWN,LEFT,LEFT,</p>
<p>Map: &#8216;M 19&#8242; file:&#8217;med19&#8242;<br />
medium/med19.map (gold=18 gems=1)<br />
0:   18,1 DOWN,DOWN_RIGHT,UP,RIGHT,DOWN,DOWN_RIGHT,UP,LEFT,UP_RIGHT,UP,LEFT,LEFT,LEFT,DOWN,DOWN_RIGHT,DOWN,UP,DOWN,</p>
<p>Map: &#8216;M 20&#8242; file:&#8217;med20&#8242;<br />
medium/med20.map (gold=10 gems=1)<br />
0:   10,1 UP,UP,RIGHT,LEFT,UP,RIGHT,DOWN,RIGHT,UP,RIGHT,</p>
<p>Map: &#8216;M 21&#8242; file:&#8217;med21&#8242;<br />
medium/med21.map (gold=15 gems=1)<br />
0:   15,1 DOWN,DOWN_RIGHT,DOWN,LEFT,UP_RIGHT,DOWN_RIGHT,UP_RIGHT,UP,DOWN,UP_LEFT,UP,RIGHT,LEFT,LEFT,DOWN_LEFT,</p>
<p>Map: &#8216;M 22&#8242; file:&#8217;med22&#8242;<br />
medium/med22.map (gold=10 gems=1)<br />
0:   10,0 DOWN,UP,UP,RIGHT,LEFT,DOWN,DOWN,RIGHT,RIGHT,UP,<br />
0:   15,1 UP,RIGHT,RIGHT,DOWN,DOWN,DOWN_LEFT,LEFT,RIGHT,LEFT,UP,UP,UP,RIGHT,RIGHT,LEFT,</p>
<p>Map: &#8216;M 23&#8242; file:&#8217;med23&#8242;<br />
medium/med23.map (gold=17 gems=1)<br />
0:   17,1 RIGHT,UP,LEFT,RIGHT,DOWN,UP,DOWN,DOWN,RIGHT,RIGHT,UP,DOWN,LEFT,LEFT,DOWN,RIGHT,RIGHT,</p>
<p>Map: &#8216;M 24&#8242; file:&#8217;med24&#8242;<br />
medium/med24.map (gold=10 gems=1)<br />
0:   10,0 DOWN_RIGHT,DOWN_RIGHT,LEFT,UP_RIGHT,UP_RIGHT,DOWN_LEFT,LEFT,DOWN,RIGHT,DOWN_RIGHT,<br />
0:   12,1 DOWN,RIGHT,DOWN,RIGHT,UP,UP_RIGHT,DOWN_LEFT,DOWN_RIGHT,DOWN,UP_LEFT,UP_LEFT,DOWN_LEFT,</p>
<p>Map: &#8216;M 25&#8242; file:&#8217;med25&#8242;<br />
medium/med25.map (gold=17 gems=1)<br />
0:   17,0 DOWN,RIGHT,DOWN,DOWN,LEFT,RIGHT,RIGHT,UP,DOWN,UP,UP,LEFT,UP,LEFT,DOWN,LEFT,DOWN,<br />
0:   22,1 DOWN,DOWN,DOWN_RIGHT,RIGHT,LEFT,RIGHT,UP,UP,DOWN,LEFT,LEFT,UP_LEFT,UP,RIGHT,RIGHT,LEFT,LEFT,DOWN,DOWN,DOWN,RIGHT,LEFT,</p>
<p>Map: &#8216;M 26&#8242; file:&#8217;med26&#8242;<br />
medium/med26.map (gold=15 gems=1)<br />
0:   15,0 UP,DOWN,UP,RIGHT,RIGHT,UP,RIGHT,UP,LEFT,UP,LEFT,UP,LEFT,UP,LEFT,<br />
0:   18,1 UP,RIGHT,RIGHT,UP,RIGHT,UP,LEFT,UP,LEFT,UP,LEFT,UP,LEFT,DOWN,DOWN,DOWN,UP,UP,</p>
<p>Map: &#8216;M 27&#8242; file:&#8217;med27&#8242;<br />
medium/med27.map (gold=15 gems=1)<br />
0:   15,0 DOWN,UP,RIGHT,RIGHT,RIGHT,DOWN,DOWN,UP,LEFT,UP,LEFT,DOWN,DOWN,RIGHT,DOWN_RIGHT,<br />
0:   18,1 RIGHT,LEFT,RIGHT,RIGHT,DOWN,DOWN,RIGHT,DOWN,LEFT,UP,UP_RIGHT,LEFT,LEFT,UP,DOWN,DOWN,DOWN,LEFT,</p>
<p>Map: &#8216;M 28&#8242; file:&#8217;med28&#8242;<br />
medium/med28.map (gold=23 gems=1)<br />
0:   23,1 RIGHT,LEFT,RIGHT,RIGHT,LEFT,RIGHT,LEFT,LEFT,UP,UP,DOWN,UP,UP,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,DOWN,UP,DOWN,</p>
<p>Map: &#8216;M 29&#8242; file:&#8217;med29&#8242;<br />
medium/med29.map (gold=16 gems=1)<br />
0:   16,0 UP,UP,DOWN_RIGHT,RIGHT,DOWN,LEFT,UP,RIGHT,RIGHT,UP,UP_LEFT,LEFT,RIGHT,LEFT,RIGHT,LEFT,<br />
0: e 22,1 UP_RIGHT,DOWN,LEFT,UP_RIGHT,RIGHT,DOWN,UP,RIGHT,UP,LEFT,UP,LEFT,RIGHT,DOWN,UP,LEFT,LEFT,RIGHT,LEFT,DOWN,DOWN,DOWN,</p>
<p>Map: &#8216;M 30&#8242; file:&#8217;med30&#8242;<br />
medium/med30.map (gold=22 gems=1)<br />
0: e 22,0 RIGHT,RIGHT,LEFT,RIGHT,DOWN,RIGHT,LEFT,DOWN,UP,UP,RIGHT,UP,RIGHT,DOWN,RIGHT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,<br />
1: e 24,1 DOWN,RIGHT,UP_RIGHT,DOWN,DOWN,LEFT,LEFT,UP,RIGHT,UP_RIGHT,DOWN,UP,DOWN,RIGHT,UP,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,</p>
<p>Map: &#8216;M 31&#8242; file:&#8217;med31&#8242;<br />
medium/med31.map (gold=31 gems=1)<br />
0: e 31,1 UP,RIGHT,RIGHT,LEFT,DOWN,DOWN,RIGHT,DOWN,LEFT,RIGHT,RIGHT,UP,UP,DOWN,LEFT,LEFT,RIGHT,LEFT,LEFT,DOWN,RIGHT,LEFT,RIGHT,UP,UP,DOWN,UP,UP,RIGHT,LEFT,RIGHT,</p>
<p>Map: &#8216;M 32&#8242; file:&#8217;med32&#8242;<br />
medium/med32.map (gold=24 gems=1)<br />
0: e 24,0 DOWN,DOWN,LEFT,UP,UP,UP,RIGHT,DOWN,DOWN,LEFT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,UP,RIGHT,LEFT,RIGHT,LEFT,UP,DOWN,UP,<br />
0: e 26,1 LEFT,DOWN,RIGHT,DOWN,LEFT,LEFT,UP,UP,RIGHT,DOWN,UP,RIGHT,RIGHT,DOWN,LEFT,DOWN,RIGHT,LEFT,UP,LEFT,RIGHT,LEFT,UP,LEFT,RIGHT,LEFT,</p>
<p>Map: &#8216;M 33&#8242; file:&#8217;med33&#8242;<br />
medium/med33.map (gold=20 gems=1)<br />
0:   20,0 UP,RIGHT,DOWN,RIGHT,UP,UP,RIGHT,LEFT,UP,LEFT,DOWN,RIGHT,LEFT,RIGHT,LEFT,RIGHT,DOWN,LEFT,RIGHT,LEFT,<br />
0:   22,1 RIGHT,UP,UP,LEFT,RIGHT,RIGHT,LEFT,DOWN,RIGHT,RIGHT,DOWN,LEFT,LEFT,LEFT,RIGHT,UP,RIGHT,LEFT,RIGHT,UP,DOWN,UP,</p>
<p>Map: &#8216;M 34&#8242; file:&#8217;med34&#8242;<br />
medium/med34.map (gold=20 gems=1)<br />
0:   20,1 RIGHT,UP,RIGHT,RIGHT,UP,UP,LEFT,DOWN,LEFT,DOWN,UP,RIGHT,DOWN,UP,DOWN,LEFT,UP,LEFT,DOWN,DOWN,</p>
<p>Map: &#8216;M 35&#8242; file:&#8217;med35&#8242;<br />
medium/med35.map (gold=32 gems=1)<br />
0: e 32,1 UP,DOWN,RIGHT,RIGHT,RIGHT,UP,UP,UP,LEFT,LEFT,LEFT,DOWN,DOWN,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,UP,LEFT,LEFT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,</p>
<p>Map: &#8216;M 36&#8242; file:&#8217;med36&#8242;<br />
medium/med36.map (gold=41 gems=1)<br />
0: e 41,1 RIGHT,LEFT,UP,UP,UP,RIGHT,RIGHT,RIGHT,DOWN,DOWN,LEFT,DOWN,LEFT,RIGHT,RIGHT,LEFT,LEFT,UP,LEFT,RIGHT,LEFT,UP,DOWN,UP,DOWN,UP,RIGHT,LEFT,RIGHT,UP,RIGHT,LEFT,DOWN,RIGHT,UP,DOWN,LEFT,DOWN,LEFT,RIGHT,LEFT,</p>
<p>Map: &#8216;M 37&#8242; file:&#8217;med37&#8242;<br />
medium/med37.map (gold=15 gems=1)<br />
0:   15,1 UP,RIGHT,RIGHT,RIGHT,LEFT,LEFT,DOWN,DOWN,RIGHT,DOWN_LEFT,LEFT,RIGHT,UP,RIGHT,DOWN_RIGHT,</p>
<p>Map: &#8216;M 38&#8242; file:&#8217;med38&#8242;<br />
medium/med38.map (gold=10 gems=1)<br />
0:   10,0 RIGHT,UP,UP,DOWN,UP,DOWN,DOWN,RIGHT,DOWN,RIGHT,e=402c08<br />
0:   12,1 UP,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,DOWN,DOWN,LEFT,DOWN,RIGHT,</p>
<p>Map: &#8216;M 39&#8242; file:&#8217;med39&#8242;<br />
medium/med39.map (gold=12 gems=1)<br />
0:   12,0 UP,DOWN,UP,RIGHT,UP,UP,LEFT,DOWN,DOWN,UP,DOWN,UP,<br />
0:   14,1 UP,DOWN,RIGHT,LEFT,RIGHT,LEFT,UP,UP,LEFT,LEFT,LEFT,DOWN,LEFT,RIGHT,</p>
<p>Map: &#8216;M 40&#8242; file:&#8217;med40&#8242;<br />
medium/med40.map (gold=12 gems=1)<br />
0:   12,1 DOWN,UP,DOWN,RIGHT,DOWN_RIGHT,RIGHT,UP,DOWN,DOWN,UP_LEFT,DOWN,LEFT,</p>
<p>==========================================================================<br />
hard<br />
==========================================================================</p>
<p>Map: &#8216;H1&#8242; file:&#8217;hard1&#8242;<br />
hard/hard1.map (gold=27 gems=1)<br />
0: e 27,0 RIGHT,LEFT,DOWN,DOWN,DOWN,DOWN,RIGHT,RIGHT,UP,UP,DOWN,RIGHT,DOWN,RIGHT,UP,UP,UP,UP,LEFT,LEFT,DOWN,RIGHT,LEFT,LEFT,DOWN,DOWN,UP,<br />
0: e 39,1 RIGHT,RIGHT,RIGHT,RIGHT,DOWN,DOWN,DOWN,DOWN,LEFT,LEFT,UP,UP,DOWN,LEFT,LEFT,UP,UP,UP,DOWN,RIGHT,RIGHT,RIGHT,LEFT,DOWN,RIGHT,DOWN,UP,LEFT,LEFT,LEFT,UP,DOWN,RIGHT,DOWN,DOWN,LEFT,UP,RIGHT,LEFT,</p>
<p>Map: &#8216;H2&#8242; file:&#8217;hard2&#8242;<br />
hard/hard2.map (gold=19 gems=1)<br />
0:   19,0 RIGHT,DOWN,UP,UP,LEFT,UP,DOWN,LEFT,DOWN,LEFT,RIGHT,DOWN,RIGHT,DOWN,UP,UP,RIGHT,RIGHT,LEFT,<br />
0: e 23,1 RIGHT,UP,DOWN,DOWN,LEFT,DOWN,UP,LEFT,UP,LEFT,RIGHT,UP,LEFT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,DOWN,RIGHT,RIGHT,LEFT,</p>
<p>Map: &#8216;H3&#8242; file:&#8217;hard3&#8242;<br />
hard/hard3.map (gold=22 gems=1)<br />
0: e 22,1 DOWN,UP,UP,LEFT,LEFT,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,LEFT,UP,UP,DOWN,DOWN,RIGHT,LEFT,LEFT,RIGHT,DOWN,DOWN,UP,</p>
<p>Map: &#8216;H4&#8242; file:&#8217;hard4&#8242;<br />
hard/hard4.map (gold=24 gems=1)<br />
0: e 24,1 UP,LEFT,RIGHT,RIGHT,DOWN,UP,DOWN,DOWN,DOWN,RIGHT,LEFT,UP,LEFT,LEFT,RIGHT,LEFT,UP,LEFT,UP,UP,DOWN,RIGHT,RIGHT,UP,</p>
<p>Map: &#8216;H5&#8242; file:&#8217;hard5&#8242;<br />
hard/hard5.map (gold=18 gems=1)<br />
1:   18,0 RIGHT,DOWN,RIGHT,LEFT,UP,DOWN,LEFT,RIGHT,DOWN,LEFT,LEFT,RIGHT,LEFT,LEFT,UP,UP,UP,DOWN,<br />
2: e 29,1 UP,RIGHT,DOWN,DOWN,DOWN,RIGHT,LEFT,LEFT,RIGHT,LEFT,UP,UP,LEFT,DOWN,LEFT,RIGHT,UP,RIGHT,UP,DOWN,UP,UP,DOWN,UP,RIGHT,DOWN,RIGHT,DOWN,DOWN,</p>
<p>Map: &#8216;H6&#8242; file:&#8217;hard6&#8242;<br />
hard/hard6.map (gold=22 gems=1)<br />
1: e 22,0 DOWN,LEFT,DOWN,RIGHT,RIGHT,UP,RIGHT,LEFT,RIGHT,UP,RIGHT,UP,DOWN,UP,UP,LEFT,DOWN,LEFT,RIGHT,LEFT,LEFT,LEFT,<br />
0: e 24,1 LEFT,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,LEFT,UP,UP,DOWN,DOWN,DOWN,DOWN,UP,DOWN,UP,UP,UP,UP,LEFT,DOWN,UP,DOWN,DOWN,</p>
<p>Map: &#8216;H7&#8242; file:&#8217;hard7&#8242;<br />
hard/hard7.map (gold=27 gems=1)<br />
0: e 27,1 LEFT,LEFT,UP,UP,DOWN,UP,RIGHT,RIGHT,RIGHT,RIGHT,UP,DOWN,LEFT,LEFT,LEFT,UP,RIGHT,DOWN,RIGHT,DOWN,DOWN,UP,UP,UP,UP,RIGHT,LEFT,</p>
<p>Map: &#8216;H8&#8242; file:&#8217;hard8&#8242;<br />
hard/hard8.map (gold=26 gems=1)<br />
0: e 26,1 RIGHT,DOWN,LEFT,DOWN,UP,DOWN,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,DOWN,DOWN,UP,UP,UP,UP,DOWN,DOWN,RIGHT,LEFT,LEFT,DOWN_LEFT,DOWN,</p>
<p>Map: &#8216;H9&#8242; file:&#8217;hard9&#8242;<br />
hard/hard9.map (gold=16 gems=1)<br />
0:   16,0 RIGHT,RIGHT,RIGHT,UP,UP,RIGHT,UP,UP,LEFT,LEFT,DOWN,RIGHT,DOWN,RIGHT,UP,UP,<br />
0:   20,1 UP,UP,UP,UP,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,LEFT,DOWN,RIGHT,DOWN,RIGHT,DOWN,UP,DOWN,UP,UP,UP,</p>
<p>Map: &#8216;H10&#8242; file:&#8217;hard10&#8242;<br />
hard/hard10.map (gold=20 gems=1)<br />
1: e 18,0 UP,UP,UP_RIGHT,UP_RIGHT,DOWN,UP_LEFT,RIGHT,LEFT,DOWN,DOWN_LEFT,DOWN,LEFT,DOWN_RIGHT,UP_RIGHT,UP_LEFT,UP_LEFT,LEFT,UP,<br />
1: e 43,1 UP,LEFT,DOWN_LEFT,UP,RIGHT,RIGHT,UP,UP_RIGHT,UP_RIGHT,DOWN,LEFT,DOWN_LEFT,DOWN,UP,UP_LEFT,LEFT,RIGHT,DOWN_RIGHT,UP_LEFT,DOWN_RIGHT,DOWN_RIGHT,LEFT,LEFT,RIGHT,DOWN,UP_LEFT,UP_LEFT,UP,UP,DOWN,DOWN,DOWN,DOWN,UP,DOWN_RIGHT,LEFT,RIGHT,UP,UP_RIGHT,UP_RIGHT,DOWN_LEFT,UP_RIGHT,UP_RIGHT,</p>
<p>Map: &#8216;H11&#8242; file:&#8217;hard11&#8242;<br />
hard/hard11.map (gold=18 gems=1)<br />
0:   17,0 UP,UP,UP_LEFT,RIGHT,RIGHT,DOWN,DOWN,LEFT,DOWN_LEFT,RIGHT,RIGHT,UP,UP,UP,LEFT,UP,DOWN_LEFT,<br />
0: e 21,1 UP,UP,UP_RIGHT,LEFT,LEFT,UP,LEFT,RIGHT,RIGHT,RIGHT,UP,LEFT,UP_RIGHT,DOWN,UP,UP,LEFT,UP,DOWN_LEFT,UP,LEFT,</p>
<p>Map: &#8216;H12&#8242; file:&#8217;hard12&#8242;<br />
hard/hard12.map (gold=30 gems=1)<br />
0: e 29,1 UP,RIGHT,UP,UP,LEFT,LEFT,LEFT,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,LEFT,LEFT,LEFT,DOWN,UP,LEFT,RIGHT,RIGHT,RIGHT,DOWN,DOWN,DOWN,UP,LEFT,DOWN,LEFT,</p>
<p>Map: &#8216;H13&#8242; file:&#8217;hard13&#8242;<br />
hard/hard13.map (gold=15 gems=1)<br />
0:   14,0 LEFT,LEFT,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,DOWN,LEFT,UP_LEFT,<br />
0: e 19,1 DOWN,DOWN,RIGHT,DOWN_LEFT,UP,RIGHT,DOWN_RIGHT,DOWN,LEFT,LEFT,UP,DOWN,LEFT,DOWN,UP,DOWN,UP,LEFT,UP,</p>
<p>Map: &#8216;H14&#8242; file:&#8217;hard14&#8242;<br />
hard/hard14.map (gold=28 gems=1)<br />
0: e 28,1 LEFT,UP,DOWN,RIGHT,RIGHT,UP,DOWN,RIGHT,LEFT,LEFT,LEFT,DOWN,UP,LEFT,RIGHT,DOWN,DOWN,LEFT,RIGHT,DOWN,UP,RIGHT,RIGHT,RIGHT,LEFT,DOWN,UP,LEFT,</p>
<p>Map: &#8216;H15&#8242; file:&#8217;hard15&#8242;<br />
hard/hard15.map (gold=43 gems=1)<br />
0: e 43,0 RIGHT,RIGHT,LEFT,RIGHT,DOWN,UP,DOWN,DOWN,UP,DOWN,DOWN,DOWN,UP,UP,DOWN,DOWN,LEFT,RIGHT,LEFT,LEFT,UP,DOWN,UP,UP,UP,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,UP,RIGHT,DOWN,UP,DOWN,DOWN,DOWN,UP,DOWN,<br />
1: e 79,1 RIGHT,RIGHT,DOWN,DOWN,LEFT,RIGHT,RIGHT,LEFT,UP,DOWN,LEFT,RIGHT,RIGHT,DOWN,RIGHT,DOWN,LEFT,LEFT,UP,UP,UP,UP,DOWN,DOWN,UP,DOWN,DOWN,DOWN,UP,DOWN,RIGHT,LEFT,LEFT,RIGHT,LEFT,LEFT,UP,DOWN,UP,UP,UP,DOWN,UP,RIGHT,UP,DOWN,UP,RIGHT,DOWN,UP,DOWN,RIGHT,UP,DOWN,UP,DOWN,UP,DOWN,DOWN,UP,UP,DOWN,DOWN,RIGHT,UP,DOWN,UP,UP,DOWN,DOWN,UP,DOWN,DOWN,UP,DOWN,UP,UP,UP,DOWN,</p>
<p>==========================================================================<br />
bonus<br />
==========================================================================</p>
<p>Map: &#8216;bonus 1&#8242; file:&#8217;bonus1&#8242;<br />
bonus/bonus1.map (gold=52 gems=0)<br />
0: e 64,0 UP,DOWN,LEFT,LEFT,DOWN,DOWN,DOWN,RIGHT,UP,RIGHT,RIGHT,UP,RIGHT,DOWN,UP,UP,RIGHT,LEFT,LEFT,UP,UP,LEFT,DOWN,DOWN,UP,DOWN,DOWN,RIGHT,UP,RIGHT,LEFT,DOWN,RIGHT,RIGHT,LEFT,RIGHT,DOWN,DOWN,LEFT,UP,UP,DOWN,UP,LEFT,LEFT,RIGHT,LEFT,LEFT,LEFT,RIGHT,UP,UP,DOWN,UP,UP,LEFT,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,RIGHT,LEFT,</p>
<p>Map: &#8216;bonus 2&#8242; file:&#8217;bonus2&#8242;<br />
bonus/bonus2.map (gold=26 gems=0)<br />
0: e 26,0 LEFT,UP,RIGHT,RIGHT,RIGHT,DOWN,DOWN,LEFT,UP,LEFT,DOWN,DOWN,LEFT,DOWN,LEFT,RIGHT,UP,UP,DOWN,DOWN,RIGHT,RIGHT,UP,RIGHT,DOWN,RIGHT,</p>
<p>Map: &#8216;bonus 3&#8242; file:&#8217;bonus3&#8242;<br />
bonus/bonus3.map (gold=32 gems=0)<br />
0: e 36,0 RIGHT,UP,UP,LEFT,RIGHT,RIGHT,RIGHT,DOWN,DOWN,DOWN,LEFT,LEFT,UP,LEFT,DOWN,DOWN,LEFT,DOWN,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,LEFT,UP,RIGHT,LEFT,LEFT,UP,LEFT,UP,DOWN,UP,UP,UP,DOWN,</p>
<p>Map: &#8216;bonus 4&#8242; file:&#8217;bonus4&#8242;<br />
bonus/bonus4.map (gold=39 gems=0)<br />
0: e 47,0 LEFT,LEFT,DOWN,DOWN,DOWN,RIGHT,UP,UP,RIGHT,UP,RIGHT,RIGHT,DOWN,RIGHT,UP,LEFT,UP,UP,RIGHT,DOWN,LEFT,LEFT,RIGHT,LEFT,LEFT,LEFT,LEFT,RIGHT,DOWN,DOWN,UP,DOWN,LEFT,DOWN,DOWN,UP,DOWN,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,RIGHT,RIGHT,LEFT,</p>
<p>Map: &#8216;bonus 5&#8242; file:&#8217;bonus5&#8242;<br />
bonus/bonus5.map (gold=40 gems=0)<br />
0: e 56,0 RIGHT,RIGHT,DOWN,DOWN,RIGHT,RIGHT,RIGHT,DOWN,DOWN,DOWN,LEFT,UP,DOWN,LEFT,UP,UP,DOWN,LEFT,UP,UP,LEFT,RIGHT,RIGHT,UP,UP,RIGHT,DOWN,LEFT,DOWN,DOWN,RIGHT,LEFT,LEFT,LEFT,RIGHT,LEFT,DOWN,DOWN,UP,UP,UP,DOWN,DOWN,UP,UP,UP,RIGHT,RIGHT,RIGHT,RIGHT,UP,DOWN,LEFT,LEFT,LEFT,RIGHT,</p>
<p>Map: &#8216;bonus 6&#8242; file:&#8217;bonus6&#8242;<br />
bonus/bonus6.map (gold=31 gems=0)<br />
2: e 31,0 RIGHT,UP,LEFT,LEFT,UP,DOWN,DOWN,RIGHT,DOWN,RIGHT,DOWN,LEFT,UP,LEFT,DOWN,LEFT,LEFT,RIGHT,UP,UP,DOWN,UP,UP,UP,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,LEFT,</p>
<p>Map: &#8216;bonus 7&#8242; file:&#8217;bonus7&#8242;<br />
bonus/bonus7.map (gold=48 gems=0)<br />
0: e 39,0 UP,UP,UP,UP,LEFT,RIGHT,RIGHT,RIGHT,DOWN,DOWN,DOWN,DOWN,DOWN,UP,RIGHT,LEFT,LEFT,LEFT,RIGHT,UP,LEFT,RIGHT,LEFT,LEFT,DOWN,LEFT,RIGHT,UP,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,UP,UP,RIGHT,</p>
<p>==========================================================================<br />
rtcEasy<br />
==========================================================================</p>
<p>Map: &#8216;1 of 12&#8242; file:&#8217;rtc_01&#8242;<br />
rtcEasy/rtc_01.map (gold=6 gems=2)<br />
0:   6,1 RIGHT,RIGHT,RIGHT,RIGHT,LEFT,LEFT,<br />
0:   10,2 RIGHT,LEFT,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,LEFT,LEFT,LEFT,</p>
<p>Map: &#8216;2 of 12&#8242; file:&#8217;rtc_08&#8242;<br />
rtcEasy/rtc_08.map (gold=7 gems=2)<br />
0:   7,0 RIGHT,RIGHT,LEFT,RIGHT,DOWN,DOWN,UP,<br />
0:   11,2 DOWN,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,DOWN,LEFT,LEFT,RIGHT,</p>
<p>Map: &#8216;3 of 12&#8242; file:&#8217;rtc_05&#8242;<br />
rtcEasy/rtc_05.map (gold=6 gems=2)<br />
0:   6,1 LEFT,RIGHT,RIGHT,LEFT,LEFT,RIGHT,<br />
0:   10,2 LEFT,RIGHT,RIGHT,UP,LEFT,RIGHT,LEFT,LEFT,DOWN,UP,</p>
<p>Map: &#8216;4 of 12&#8242; file:&#8217;rtc_03&#8242;<br />
rtcEasy/rtc_03.map (gold=7 gems=2)<br />
0:   7,1 UP,RIGHT,DOWN,LEFT,DOWN,UP,LEFT,<br />
0:   11,2 UP,RIGHT,DOWN,LEFT,DOWN,LEFT,UP,RIGHT,DOWN,LEFT,RIGHT,</p>
<p>Map: &#8216;5 of 12 &#8216; file:&#8217;rtc_18&#8242;<br />
rtcEasy/rtc_18.map (gold=8 gems=2)<br />
0:   8,0 RIGHT,DOWN,LEFT,LEFT,UP,UP,RIGHT,RIGHT,<br />
0:   12,2 UP,DOWN,LEFT,DOWN,RIGHT,RIGHT,UP,UP,LEFT,DOWN,UP,LEFT,</p>
<p>Map: &#8216;6 of 12 &#8216; file:&#8217;rtc_12&#8242;<br />
rtcEasy/rtc_12.map (gold=12 gems=2)<br />
0:   12,0 UP,DOWN,LEFT,RIGHT,RIGHT,DOWN,RIGHT,LEFT,DOWN,UP,LEFT,RIGHT,<br />
0:   16,2 UP,LEFT,DOWN,RIGHT,UP,LEFT,RIGHT,DOWN,RIGHT,DOWN,RIGHT,LEFT,DOWN,UP,LEFT,RIGHT,</p>
<p>Map: &#8216;7 of 12&#8242; file:&#8217;rtc_14&#8242;<br />
rtcEasy/rtc_14.map (gold=10 gems=2)<br />
0:   10,2 UP,DOWN,LEFT,DOWN,RIGHT,RIGHT,RIGHT,UP,LEFT,UP,</p>
<p>Map: &#8216;8 of 12&#8242; file:&#8217;rtc_15&#8242;<br />
rtcEasy/rtc_15.map (gold=14 gems=2)<br />
0:   9,0 UP,DOWN,LEFT,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,UP,<br />
0:   13,1 UP,DOWN,RIGHT,RIGHT,DOWN,UP,DOWN,UP,UP,DOWN,LEFT,LEFT,LEFT,<br />
0:   17,2 UP,DOWN,LEFT,RIGHT,DOWN,UP,DOWN,UP,RIGHT,RIGHT,UP,DOWN,DOWN,UP,DOWN,UP,LEFT,</p>
<p>Map: &#8216;9 of 12&#8242; file:&#8217;rtc_17&#8242;<br />
rtcEasy/rtc_17.map (gold=12 gems=2)<br />
0:   12,1 UP,LEFT,DOWN,LEFT,DOWN,DOWN,RIGHT,UP,UP,UP,DOWN,DOWN,<br />
0:   16,2 UP,LEFT,DOWN,UP,DOWN,LEFT,DOWN,DOWN,RIGHT,UP,RIGHT,LEFT,UP,DOWN,RIGHT,LEFT,</p>
<p>Map: &#8216;10 of 12&#8242; file:&#8217;rtc_20&#8242;<br />
rtcEasy/rtc_20.map (gold=11 gems=2)<br />
0:   11,0 UP,LEFT,DOWN,RIGHT,DOWN,DOWN,RIGHT,UP,UP,DOWN,RIGHT,<br />
0:   15,1 UP,LEFT,DOWN,RIGHT,RIGHT,DOWN,LEFT,DOWN,RIGHT,RIGHT,UP,DOWN,UP,LEFT,RIGHT,<br />
0:   19,2 UP,LEFT,DOWN,RIGHT,DOWN,RIGHT,UP,DOWN,RIGHT,DOWN,LEFT,LEFT,LEFT,RIGHT,LEFT,RIGHT,RIGHT,RIGHT,LEFT,</p>
<p>Map: &#8216;11 of 12&#8242; file:&#8217;rtc_21&#8242;<br />
rtcEasy/rtc_21.map (gold=20 gems=2)<br />
0:   20,2 RIGHT,UP,DOWN,RIGHT,RIGHT,DOWN,DOWN,LEFT,LEFT,LEFT,LEFT,UP,UP,RIGHT,RIGHT,DOWN,DOWN,UP,DOWN,DOWN,</p>
<p>Map: &#8216;12 of 12&#8242; file:&#8217;rtc_30&#8242;<br />
rtcEasy/rtc_30.map (gold=17 gems=2)<br />
0:   17,1 DOWN,DOWN,UP,RIGHT,UP,RIGHT,RIGHT,DOWN,DOWN,LEFT,DOWN,UP,RIGHT,RIGHT,LEFT,LEFT,LEFT,<br />
0: e 21,2 DOWN,DOWN,UP,RIGHT,UP,RIGHT,RIGHT,DOWN,DOWN,LEFT,DOWN,UP,RIGHT,RIGHT,LEFT,LEFT,DOWN,LEFT,RIGHT,LEFT,UP,</p>
<p>==========================================================================<br />
rtcMedium<br />
==========================================================================</p>
<p>Map: &#8216;1 of 12&#8242; file:&#8217;rtc_31&#8242;<br />
rtcMedium/rtc_31.map (gold=13 gems=2)<br />
0:   13,2 LEFT,DOWN,UP,DOWN,DOWN,UP,RIGHT,RIGHT,DOWN,LEFT,LEFT,RIGHT,RIGHT,</p>
<p>Map: &#8216;2 of 12&#8242; file:&#8217;rtc_32&#8242;<br />
rtcMedium/rtc_32.map (gold=7 gems=2)<br />
0:   7,0 LEFT,RIGHT,RIGHT,LEFT,UP,DOWN,DOWN,<br />
0:   11,2 LEFT,RIGHT,UP,RIGHT,DOWN,DOWN,LEFT,RIGHT,UP,UP,DOWN,</p>
<p>Map: &#8216;3 of 12&#8242; file:&#8217;rtc_34&#8242;<br />
RTCMedium/rtc_34.map (gold=12 gems=2)<br />
0:   12,2 UP,RIGHT,DOWN,LEFT,LEFT,DOWN,UP,UP,RIGHT,DOWN,RIGHT,DOWN,</p>
<p>Map: &#8216;4 of 12&#8242; file:&#8217;rtc_38&#8242;<br />
rtcMedium/rtc_38.map (gold=14 gems=2)<br />
0:   14,1 LEFT,UP,UP,RIGHT,DOWN,UP,LEFT,LEFT,RIGHT,DOWN,DOWN,LEFT,UP,DOWN,<br />
0:   18,2 LEFT,UP,UP,LEFT,RIGHT,RIGHT,LEFT,RIGHT,DOWN,DOWN,LEFT,UP,DOWN,RIGHT,LEFT,LEFT,UP,DOWN,</p>
<p>Map: &#8216;5 of 12&#8242; file:&#8217;rtc_41&#8242;<br />
rtcMedium/rtc_41.map (gold=15 gems=2)<br />
0:   13,2 UP,RIGHT,RIGHT,DOWN,RIGHT,UP,DOWN,LEFT,LEFT,LEFT,DOWN,RIGHT,RIGHT,</p>
<p>Map: &#8216;6 of 12&#8242; file:&#8217;rtc_42&#8242;<br />
rtcMedium/rtc_42.map (gold=19 gems=2)<br />
0:   19,2 DOWN,UP,RIGHT,LEFT,DOWN,DOWN,RIGHT,UP,LEFT,DOWN,DOWN,RIGHT,RIGHT,UP,UP,DOWN,DOWN,RIGHT,LEFT,</p>
<p>Map: &#8216;7 of 12&#8242; file:&#8217;rtc_43&#8242;<br />
rtcMedium/rtc_43.map (gold=19 gems=2)<br />
0:   19,2 UP,LEFT,RIGHT,LEFT,DOWN,RIGHT,RIGHT,RIGHT,DOWN,DOWN,UP,DOWN,LEFT,UP,DOWN,UP,UP,LEFT,RIGHT,</p>
<p>Map: &#8216;8 of 12&#8242; file:&#8217;rtc_46&#8242;<br />
rtcMedium/rtc_46.map (gold=12 gems=2)<br />
0:   12,1 UP_LEFT,DOWN,DOWN,RIGHT,DOWN_RIGHT,LEFT,UP,UP_RIGHT,DOWN,RIGHT,UP,UP,<br />
0:   16,2 UP_LEFT,DOWN,DOWN,RIGHT,DOWN,UP,DOWN_RIGHT,UP,RIGHT,UP,UP,LEFT,DOWN,UP_LEFT,RIGHT,LEFT,</p>
<p>Map: &#8216;9 of 12&#8242; file:&#8217;rtc_58&#8242;<br />
rtcMedium/rtc_58.map (gold=25 gems=2)<br />
0: e 26,2 RIGHT,DOWN,LEFT,DOWN,UP,DOWN,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,DOWN,DOWN,UP,UP,UP,UP,DOWN,DOWN,RIGHT,LEFT,LEFT,DOWN_LEFT,DOWN,</p>
<p>Map: &#8216;10 of 12&#8242; file:&#8217;rtc_91&#8242;<br />
rtcMedium/rtc_91.map (gold=28 gems=2)<br />
0: e 28,1 LEFT,RIGHT,RIGHT,DOWN,LEFT,DOWN,LEFT,LEFT,DOWN,RIGHT,RIGHT,RIGHT,RIGHT,UP,LEFT,UP,UP,UP,RIGHT,LEFT,LEFT,LEFT,LEFT,RIGHT,RIGHT,DOWN,RIGHT,LEFT,</p>
<p>Map: &#8216;11 of 12&#8242; file:&#8217;rtc_90&#8242;<br />
rtcMedium/rtc_90.map (gold=27 gems=2)<br />
0: e 27,1 RIGHT,RIGHT,RIGHT,UP,LEFT,RIGHT,UP,UP,LEFT,LEFT,LEFT,LEFT,DOWN,DOWN,UP,DOWN,DOWN,UP,DOWN,DOWN,RIGHT,RIGHT,LEFT,RIGHT,UP,UP,LEFT,<br />
0: e 31,2 RIGHT,RIGHT,RIGHT,UP,LEFT,RIGHT,UP,UP,LEFT,LEFT,LEFT,LEFT,DOWN,DOWN,UP,DOWN,DOWN,UP,DOWN,DOWN,RIGHT,RIGHT,LEFT,RIGHT,UP,UP,UP,DOWN,UP,DOWN,LEFT,</p>
<p>Map: &#8216;12 of 12&#8242; file:&#8217;rtc_93&#8242;<br />
rtcMedium/rtc_93.map (gold=51 gems=2)<br />
2: e 51,2 DOWN,DOWN,UP,UP,UP,DOWN,DOWN,UP,RIGHT,UP,LEFT,LEFT,DOWN,RIGHT,RIGHT,UP,RIGHT,DOWN,UP,LEFT,RIGHT,RIGHT,LEFT,DOWN,DOWN,DOWN,DOWN,RIGHT,LEFT,LEFT,LEFT,LEFT,UP,UP,RIGHT,DOWN,UP,LEFT,RIGHT,DOWN,DOWN,UP,RIGHT,RIGHT,RIGHT,UP,UP,DOWN,LEFT,LEFT,DOWN,</p>
<p>==========================================================================<br />
rtcHard<br />
==========================================================================</p>
<p>Map: &#8216;1 of 12&#8242; file:&#8217;rtc_56&#8242;<br />
rtcHard/rtc_56.map (gold=12 gems=2)<br />
0:   12,2 DOWN,LEFT,UP,LEFT,UP,RIGHT,RIGHT,RIGHT,RIGHT,UP,DOWN,LEFT,</p>
<p>Map: &#8216;2 of 12&#8242; file:&#8217;rtc_40&#8242;<br />
Start: COUNTER<br />
rtcHard/rtc_40.map (gold=24 gems=2)<br />
0:   24,2 RIGHT,LEFT,LEFT,UP,DOWN,DOWN,RIGHT,LEFT,RIGHT,UP,RIGHT,UP,DOWN,DOWN,UP,UP,DOWN,LEFT,RIGHT,LEFT,UP,DOWN,UP,DOWN,</p>
<p>Map: &#8216;3 of 12&#8242; file:&#8217;rtc_44&#8242;<br />
rtcHard/rtc_44.map (gold=17 gems=2)<br />
0:   17,2 UP,RIGHT,DOWN,DOWN,UP,RIGHT,DOWN,LEFT,LEFT,LEFT,DOWN,RIGHT,RIGHT,RIGHT,LEFT,LEFT,RIGHT,</p>
<p>Map: &#8216;4 of 12&#8242; file:&#8217;rtc_48&#8242;<br />
rtcHard/rtc_48.map (gold=16 gems=2)<br />
0:   16,2 DOWN_RIGHT,DOWN,DOWN_LEFT,UP,UP,UP,DOWN_RIGHT,RIGHT,UP_RIGHT,DOWN,DOWN,UP,DOWN,DOWN,LEFT,LEFT,</p>
<p>Map: &#8216;5 of 12&#8242; file:&#8217;rtc_50&#8242;<br />
rtcHard/rtc_50.map (gold=26 gems=2)<br />
0:   28,2 UP,DOWN,UP,DOWN,DOWN,LEFT,UP,RIGHT,RIGHT,RIGHT,DOWN,LEFT,DOWN,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,RIGHT,UP,UP,DOWN,UP,UP,DOWN,UP,DOWN,</p>
<p>Map: &#8216;6 of 12&#8242; file:&#8217;rtc_45&#8242;<br />
Start: COUNTER<br />
rtcHard/rtc_45.map (gold=40 gems=2)<br />
0: e 40,2 RIGHT,RIGHT,LEFT,LEFT,UP,LEFT,DOWN,RIGHT,LEFT,DOWN,DOWN,RIGHT,UP,DOWN,RIGHT,UP,LEFT,RIGHT,RIGHT,UP,UP,DOWN,DOWN,DOWN,UP,LEFT,RIGHT,LEFT,UP,DOWN,UP,DOWN,UP,LEFT,RIGHT,LEFT,UP,DOWN,UP,DOWN,</p>
<p>Map: &#8216;7 of 12&#8242; file:&#8217;rtc_53&#8242;<br />
rtcHard/rtc_53.map (gold=20 gems=2)<br />
0: e 22,2 DOWN,DOWN,LEFT,LEFT,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,LEFT,LEFT,RIGHT,DOWN,DOWN,UP,DOWN,UP,UP,RIGHT,LEFT,UP,UP,</p>
<p>Map: &#8216;8 of 12&#8242; file:&#8217;rtc_54&#8242;<br />
rtcHard/rtc_54.map (gold=24 gems=2)<br />
0: e 24,0 LEFT,LEFT,UP,UP,DOWN,RIGHT,RIGHT,RIGHT,DOWN,DOWN,RIGHT,DOWN,UP,LEFT,UP,UP,LEFT,UP,DOWN,LEFT,DOWN,DOWN,UP,DOWN,<br />
1: e 28,2 DOWN,UP,DOWN,UP,UP,LEFT,RIGHT,RIGHT,DOWN,DOWN,DOWN,RIGHT,LEFT,UP,UP,UP,LEFT,UP,LEFT,LEFT,RIGHT,DOWN,DOWN,LEFT,DOWN,RIGHT,LEFT,RIGHT,</p>
<p>Map: &#8216;9 of 12&#8242; file:&#8217;rtc_52&#8242;<br />
RTCHard/rtc_52.map (gold=31 gems=2)<br />
0: e 31,2 RIGHT,RIGHT,RIGHT,RIGHT,DOWN,DOWN,DOWN,DOWN,LEFT,LEFT,UP,UP,RIGHT,DOWN,LEFT,LEFT,DOWN,LEFT,UP,UP,UP,UP,RIGHT,DOWN,UP,RIGHT,DOWN,UP,DOWN,RIGHT,DOWN,</p>
<p>Map: &#8216;10 of 12&#8242; file:&#8217;rtc_55&#8242;<br />
RTCHard/rtc_55.map (gold=43 gems=2)<br />
0: e 43,0 RIGHT,RIGHT,LEFT,RIGHT,DOWN,UP,DOWN,DOWN,UP,DOWN,DOWN,DOWN,UP,UP,DOWN,DOWN,LEFT,RIGHT,LEFT,LEFT,UP,DOWN,UP,UP,UP,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,UP,RIGHT,DOWN,UP,DOWN,DOWN,DOWN,UP,DOWN,<br />
1: e 137,2 RIGHT,RIGHT,DOWN,DOWN,LEFT,RIGHT,RIGHT,LEFT,UP,DOWN,LEFT,RIGHT,RIGHT,LEFT,RIGHT,UP,DOWN,DOWN,UP,LEFT,LEFT,RIGHT,LEFT,UP,DOWN,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,UP,DOWN,UP,RIGHT,DOWN,LEFT,LEFT,DOWN,UP,DOWN,RIGHT,LEFT,RIGHT,DOWN,UP,RIGHT,LEFT,LEFT,UP,LEFT,LEFT,RIGHT,RIGHT,UP,UP,DOWN,LEFT,LEFT,RIGHT,DOWN,DOWN,UP,DOWN,DOWN,UP,LEFT,RIGHT,UP,UP,DOWN,UP,UP,LEFT,RIGHT,RIGHT,RIGHT,LEFT,DOWN,DOWN,UP,DOWN,DOWN,DOWN,UP,DOWN,RIGHT,RIGHT,LEFT,UP,UP,DOWN,UP,UP,UP,DOWN,UP,RIGHT,DOWN,DOWN,UP,DOWN,DOWN,DOWN,UP,DOWN,LEFT,LEFT,RIGHT,LEFT,LEFT,LEFT,RIGHT,LEFT,UP,DOWN,UP,UP,UP,DOWN,UP,RIGHT,UP,DOWN,UP,RIGHT,DOWN,UP,DOWN,RIGHT,UP,DOWN,UP,RIGHT,DOWN,UP,DOWN,</p>
<p>Map: &#8216;11 of 12&#8242; file:&#8217;rtc_60&#8242;<br />
rtcHard/rtc_60.map (gold=19 gems=2)<br />
0:   19,1 RIGHT,DOWN,UP,UP,LEFT,UP,DOWN,LEFT,DOWN,LEFT,RIGHT,DOWN,RIGHT,DOWN,UP,UP,RIGHT,RIGHT,LEFT,<br />
0: e 23,2 RIGHT,UP,DOWN,DOWN,LEFT,DOWN,UP,LEFT,UP,LEFT,RIGHT,UP,LEFT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,DOWN,RIGHT,RIGHT,LEFT,</p>
<p>Map: &#8216;12 of 12&#8242; file:&#8217;rtc_51&#8242;<br />
rtcHard/rtc_51.map (gold=28 gems=2)<br />
0: e 28,1 LEFT,UP,DOWN,RIGHT,RIGHT,UP,DOWN,RIGHT,LEFT,LEFT,LEFT,DOWN,UP,LEFT,RIGHT,DOWN,DOWN,LEFT,RIGHT,DOWN,UP,RIGHT,RIGHT,RIGHT,LEFT,DOWN,UP,LEFT,<br />
0: e 32,2 LEFT,UP,DOWN,RIGHT,RIGHT,UP,DOWN,RIGHT,LEFT,LEFT,LEFT,DOWN,UP,LEFT,RIGHT,DOWN,DOWN,LEFT,RIGHT,DOWN,UP,RIGHT,RIGHT,RIGHT,DOWN,LEFT,RIGHT,LEFT,UP,DOWN,UP,LEFT,</p>
<p>==========================================================================<br />
rtcbonus<br />
==========================================================================</p>
<p>Map: &#8216;1 of 12&#8242; file:&#8217;rtc_84&#8242;<br />
rtcbonus/rtc_84.map (gold=22 gems=2)<br />
0: e 22,2 LEFT,UP,UP,DOWN,LEFT,DOWN,UP,UP,RIGHT,DOWN,DOWN,RIGHT,UP,RIGHT,LEFT,RIGHT,DOWN,DOWN,LEFT,LEFT,UP,DOWN,</p>
<p>Map: &#8216;2 of 12&#8242; file:&#8217;rtc_64&#8242;<br />
rtcbonus/rtc_64.map (gold=13 gems=2)<br />
0:   13,1 RIGHT,UP,RIGHT,DOWN,LEFT,RIGHT,DOWN,DOWN,RIGHT,LEFT,LEFT,UP,DOWN,<br />
0:   16,2 UP,RIGHT,DOWN,DOWN,UP,RIGHT,UP,DOWN,DOWN,DOWN,RIGHT,LEFT,LEFT,LEFT,RIGHT,LEFT,</p>
<p>Map: &#8216;3 of 12 &#8216; file:&#8217;rtc_47&#8242;<br />
rtcbonus/rtc_47.map (gold=18 gems=2)<br />
0:   18,2 RIGHT,DOWN,LEFT,DOWN_LEFT,UP,DOWN,UP,DOWN,RIGHT,RIGHT,RIGHT,UP,UP,UP,LEFT,RIGHT,LEFT,RIGHT,</p>
<p>Map: &#8216;4 of 12&#8242; file:&#8217;rtc_49&#8242;<br />
rtcbonus/rtc_49.map (gold=20 gems=2)<br />
0:   20,1 UP,RIGHT,RIGHT,RIGHT,DOWN,UP,LEFT,LEFT,LEFT,DOWN,DOWN,DOWN,RIGHT,LEFT,RIGHT,RIGHT,RIGHT,UP,DOWN,LEFT,<br />
0:   22,2 RIGHT,DOWN,DOWN,RIGHT,RIGHT,LEFT,RIGHT,UP,UP,UP,LEFT,RIGHT,LEFT,LEFT,LEFT,RIGHT,LEFT,DOWN,DOWN,DOWN,RIGHT,LEFT,</p>
<p>Map: &#8216;5 of 12 &#8216; file:&#8217;rtc_78&#8242;<br />
rtcbonus/rtc_78.map (gold=18 gems=2)<br />
0:   18,2 RIGHT,UP,UP_RIGHT,UP,UP,RIGHT,UP_RIGHT,RIGHT,UP,UP,DOWN_LEFT,RIGHT,UP,DOWN,UP,UP_LEFT,RIGHT,UP,</p>
<p>Map: &#8216;6 of 12&#8242; file:&#8217;rtc_68&#8242;<br />
rtcbonus/rtc_68.map (gold=14 gems=2)<br />
0:   14,1 DOWN,DOWN,DOWN,LEFT,LEFT,UP,RIGHT,LEFT,UP,RIGHT,RIGHT,DOWN,RIGHT,UP,<br />
0:   18,2 DOWN,DOWN,DOWN,LEFT,LEFT,UP,RIGHT,LEFT,UP,RIGHT,UP,RIGHT,LEFT,RIGHT,DOWN,DOWN,RIGHT,UP,</p>
<p>Map: &#8216;7 of 12&#8242; file:&#8217;rtc_62&#8242;<br />
rtcbonus/rtc_62.map (gold=34 gems=2)<br />
0: e 34,1 UP,UP,LEFT,LEFT,RIGHT,RIGHT,DOWN,DOWN,RIGHT,RIGHT,DOWN,DOWN,UP,UP,LEFT,LEFT,LEFT,UP,RIGHT,RIGHT,DOWN,DOWN,UP,DOWN,LEFT,LEFT,RIGHT,LEFT,UP,LEFT,RIGHT,UP,RIGHT,RIGHT,<br />
1: e 36,2 DOWN,DOWN,RIGHT,RIGHT,LEFT,LEFT,UP,UP,UP,LEFT,RIGHT,LEFT,UP,LEFT,RIGHT,RIGHT,LEFT,LEFT,DOWN,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,DOWN,RIGHT,DOWN,DOWN,LEFT,UP,LEFT,DOWN,LEFT,UP,DOWN,UP,</p>
<p>Map: &#8216;8 of 12&#8242; file:&#8217;rtc_75&#8242;<br />
rtcbonus/rtc_75.map (gold=33 gems=2)<br />
0: e 33,1 UP,LEFT,LEFT,UP,DOWN,DOWN,RIGHT,RIGHT,RIGHT,RIGHT,UP,LEFT,RIGHT,UP,LEFT,LEFT,LEFT,LEFT,RIGHT,UP,UP,DOWN,DOWN,UP,RIGHT,DOWN,UP,DOWN,RIGHT,RIGHT,LEFT,UP,UP,<br />
0: e 44,2 RIGHT,RIGHT,LEFT,UP,DOWN,LEFT,LEFT,LEFT,UP,RIGHT,UP,RIGHT,LEFT,LEFT,DOWN,UP,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,LEFT,LEFT,UP,LEFT,RIGHT,RIGHT,DOWN,RIGHT,LEFT,LEFT,UP,LEFT,UP,DOWN,RIGHT,RIGHT,UP,RIGHT,LEFT,DOWN,UP,RIGHT,</p>
<p>Map: &#8216;9 of 12&#8242; file:&#8217;rtc_95&#8242;<br />
rtcbonus/rtc_95.map (gold=26 gems=2)<br />
1: e 18,0 UP,UP,UP_RIGHT,UP_RIGHT,DOWN,UP_LEFT,RIGHT,LEFT,DOWN,DOWN_LEFT,DOWN,LEFT,DOWN_RIGHT,UP_RIGHT,UP_LEFT,UP_LEFT,LEFT,UP,<br />
2: e 23,1 UP_RIGHT,LEFT,UP,UP_RIGHT,UP_RIGHT,LEFT,LEFT,LEFT,LEFT,DOWN,RIGHT,UP,RIGHT,RIGHT,RIGHT,DOWN,LEFT,DOWN_LEFT,DOWN,DOWN,UP_LEFT,UP_RIGHT,DOWN_RIGHT,<br />
1: e 28,2 UP,UP,UP_RIGHT,UP_RIGHT,DOWN,LEFT,DOWN_LEFT,DOWN,UP,UP_LEFT,UP_LEFT,DOWN,RIGHT,DOWN_RIGHT,UP_LEFT,DOWN_RIGHT,DOWN_LEFT,DOWN_RIGHT,UP_RIGHT,DOWN_RIGHT,UP,DOWN,UP,UP,UP,UP,DOWN,DOWN,</p>
<p>Map: &#8216;10 of 12&#8242; file:&#8217;rtc_96&#8242;<br />
Start: ROLLBACK<br />
rtcbonus/rtc_96.map (gold=43 gems=2)<br />
0: e 43,0 RIGHT,RIGHT,LEFT,RIGHT,DOWN,UP,DOWN,DOWN,UP,DOWN,DOWN,DOWN,UP,UP,DOWN,DOWN,LEFT,RIGHT,LEFT,LEFT,UP,DOWN,UP,UP,UP,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,UP,DOWN,UP,RIGHT,DOWN,UP,DOWN,DOWN,DOWN,UP,DOWN,<br />
1: e 51,2 RIGHT,RIGHT,DOWN,DOWN,LEFT,UP,LEFT,UP,RIGHT,RIGHT,DOWN,DOWN,DOWN,DOWN,UP,UP,DOWN,UP,UP,UP,DOWN,UP,LEFT,RIGHT,RIGHT,LEFT,RIGHT,RIGHT,DOWN,UP,DOWN,DOWN,DOWN,UP,DOWN,LEFT,LEFT,RIGHT,LEFT,DOWN,LEFT,RIGHT,LEFT,LEFT,UP,DOWN,UP,UP,UP,DOWN,UP,</p>
<p>Map: &#8216;11 of 12&#8242; file:&#8217;rtc_94&#8242;<br />
rtcbonus/rtc_94.map (gold=26 gems=2)<br />
0: e 26,1 RIGHT,DOWN,LEFT,DOWN,UP,DOWN,DOWN,UP,RIGHT,RIGHT,DOWN,RIGHT,DOWN,UP,LEFT,UP,UP_RIGHT,UP,DOWN,DOWN,RIGHT,LEFT,LEFT,LEFT,DOWN,DOWN,<br />
0: e 30,2 RIGHT,DOWN,LEFT,DOWN,UP,DOWN,DOWN,UP,RIGHT,RIGHT,LEFT,RIGHT,DOWN_RIGHT,DOWN,UP,LEFT,UP,RIGHT,RIGHT,LEFT,UP,UP,DOWN,LEFT,DOWN,UP,DOWN,DOWN,LEFT,DOWN,</p>
<p>Map: &#8216;12 of 12&#8242; file:&#8217;rtc_97&#8242;<br />
rtcbonus/rtc_97.map (gold=31 gems=2)<br />
0: e 29,1 UP,RIGHT,UP,UP,LEFT,LEFT,LEFT,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,LEFT,LEFT,LEFT,DOWN,UP,LEFT,RIGHT,RIGHT,RIGHT,DOWN,DOWN,DOWN,UP,LEFT,DOWN,LEFT,<br />
0: e 33,2 UP,RIGHT,UP,UP,LEFT,LEFT,LEFT,RIGHT,RIGHT,RIGHT,RIGHT,LEFT,RIGHT,LEFT,LEFT,LEFT,DOWN,UP,LEFT,RIGHT,RIGHT,UP,RIGHT,LEFT,RIGHT,DOWN,DOWN,DOWN,DOWN,UP,LEFT,DOWN,LEFT,</p>
]]></content:encoded>
			<wfw:commentRss>http://news.adept-games.com/?feed=rss2&amp;p=149</wfw:commentRss>
		</item>
		<item>
		<title>Lite version is on the way!</title>
		<link>http://news.adept-games.com/?p=145</link>
		<comments>http://news.adept-games.com/?p=145#comments</comments>
		<pubDate>Wed, 17 Jun 2009 15:31:02 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Daniel Boutros: Designer]]></category>

		<category><![CDATA[Developer Blog]]></category>

		<category><![CDATA[Software Updates]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=145</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=145><img src=http://news.adept-games.com/wp-content/uploads/2009/06/iconlarge-lite-150x150.png class=imgtfe hspace=5 align=left width=100  border=0></a>We're sorry it took so long. We're submitting today and hope it'll be with those of you yet to savour the flavors within the next week or two!]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re sorry it took so long. We&#8217;re submitting today and hope it&#8217;ll be with those of you yet to savour the flavors within the next week or two.</p>
<p>Fingers crossed!</p>
<p>Dan<img class="alignright size-full wp-image-147" title="Trixel Lite icon" src="http://news.adept-games.com/wp-content/uploads/2009/06/iconlarge-lite.png" alt="Trixel Lite icon" width="512" height="512" /></p>
]]></content:encoded>
			<wfw:commentRss>http://news.adept-games.com/?feed=rss2&amp;p=145</wfw:commentRss>
		</item>
		<item>
		<title>Pocketgamer gives Trixel a Silver Award and an 8/10!</title>
		<link>http://news.adept-games.com/?p=140</link>
		<comments>http://news.adept-games.com/?p=140#comments</comments>
		<pubDate>Mon, 25 May 2009 17:01:11 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Critical Reception]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<category><![CDATA[8/10]]></category>

		<category><![CDATA[Award]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[iPod Touch]]></category>

		<category><![CDATA[Pocket gamer]]></category>

		<category><![CDATA[Review]]></category>

		<category><![CDATA[Silver]]></category>

		<category><![CDATA[Spanner Spencer]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=140</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=140><img src=http://news.adept-games.com/wp-content/uploads/2009/05/pg_60pix_8.gif class=imgtfe hspace=5 align=left width=100  border=0></a>It's Trixel's added layer of complexity that keeps you playing, and elevates it far above the simple tile swapping game it initially appears to be. Its addictiveness is found in its simplicity, with a thread of depth woven through its gameplay that keeps you playing until your knuckles cramp.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-141" title="Pocket Gamer Silver Award!" src="http://news.adept-games.com/wp-content/uploads/2009/05/pg_60pix_8.gif" alt="Pocket Gamer Silver Award!" width="60" height="60" />I guess that&#8217;s like a gold award, only less yellow. I always preferred silver jewelery anyway. Gold is so tacky. Too &#8216;hip hop&#8217; for my liking.</p>
<p><a title="Pocketgamer review 8/10" href="http://www.pocketgamer.co.uk/r/iPhone/Trixel/review.asp?c=13403" target="_blank">http://www.pocketgamer.co.uk/r/iPhone/Trixel/review.asp?c=13403</a></p>
]]></content:encoded>
			<wfw:commentRss>http://news.adept-games.com/?feed=rss2&amp;p=140</wfw:commentRss>
		</item>
		<item>
		<title>Game Music Spotlight: Prison Diet</title>
		<link>http://news.adept-games.com/?p=136</link>
		<comments>http://news.adept-games.com/?p=136#comments</comments>
		<pubDate>Fri, 22 May 2009 19:33:45 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[Audio Hand Job]]></category>

		<category><![CDATA[Music]]></category>

		<category><![CDATA[Musician]]></category>

		<category><![CDATA[Prison Diet]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=136</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=136><img src=http://news.adept-games.com/wp-content/uploads/2009/05/finderscreensnapz002.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>Prison Diet are the guys who provided music for Trixel. Frankly, we love their work and we think you should check out the range of stuff they've got going on in their music labs, where they store the fabled 'audio hand job'. ]]></description>
			<content:encoded><![CDATA[<p><a title="Prison Diet" href="http://prisondiet.tv/" target="_blank"><img class="aligncenter size-full wp-image-137" title="Prison Diet" src="http://news.adept-games.com/wp-content/uploads/2009/05/finderscreensnapz002.jpg" alt="Prison Diet" width="343" height="114" /><br />
<strong>Prison Diet</strong></a> are the guys who provided music for Trixel. Frankly, we love their work and we think you should check out the range of stuff they&#8217;ve got going on in their music labs, where they store the fabled &#8216;audio hand job&#8217;.</p>
<p>Recent credits include work for the <a href="http://www.iffboston.org/"><strong>Independent Film Festival in Boston</strong></a>. They did the scoring, sound design and final mix for their trailer and advertising for this year through <strong>Moo Studios</strong>.</p>
<p><strong><a href="http://prisondiet.tv/" target="_blank">http://prisondiet.tv/</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://news.adept-games.com/?feed=rss2&amp;p=136</wfw:commentRss>
		</item>
		<item>
		<title>Trixel hits the Top 50 Paid Apps! Price dropping lunacy!</title>
		<link>http://news.adept-games.com/?p=130</link>
		<comments>http://news.adept-games.com/?p=130#comments</comments>
		<pubDate>Thu, 21 May 2009 20:44:31 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Critical Reception]]></category>

		<category><![CDATA[Daniel Boutros: Designer]]></category>

		<category><![CDATA[Developer Blog]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<category><![CDATA[5 star]]></category>

		<category><![CDATA[App]]></category>

		<category><![CDATA[App Store]]></category>

		<category><![CDATA[Charts]]></category>

		<category><![CDATA[Game]]></category>

		<category><![CDATA[High rated]]></category>

		<category><![CDATA[Hot]]></category>

		<category><![CDATA[New and Noteworthy]]></category>

		<category><![CDATA[Puzzle]]></category>

		<category><![CDATA[Top 10]]></category>

		<category><![CDATA[Top 30]]></category>

		<category><![CDATA[Top 50]]></category>

		<category><![CDATA[Top Paid Apps]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=130</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=130><img src=http://news.adept-games.com/wp-content/uploads/2009/05/newandnoteworthy.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>The last few days have been a big deal. We've not only made it to the Top 50, but Apple also featured us in 'Hot' on the Games Page and 'New and Noteworthy' on the front of the App Store!

In a shock move in desire of climbing that chart ladder, we have dropped the game price to ONE DOLLAR!]]></description>
			<content:encoded><![CDATA[<p>The last few days have been a big deal. We&#8217;ve not only made it to the Top 50, but Apple also featured us in &#8216;Hot&#8217; on the Games Page and &#8216;New and Noteworthy&#8217; on the front of the App Store!</p>
<p>We have now dropped the game to ONE DOLLAR!</p>
<p>We really need to crack that Top 10, so spread the word and maybe we&#8217;ll surprise you with some free, extra downloadable puzzles&#8230;</p>
<p>&#8230;Oh snap! Did I say that out loud? I think I did.</p>
<p><img class="aligncenter size-full wp-image-131" title="New and Noteworthy!" src="http://news.adept-games.com/wp-content/uploads/2009/05/newandnoteworthy.jpg" alt="New and Noteworthy!" width="612" height="409" /><br />
<img class="aligncenter size-full wp-image-132" title="Top 7 in Puzzles!" src="http://news.adept-games.com/wp-content/uploads/2009/05/top7puzzle-copy.jpg" alt="Top 7 in Puzzles!" width="219" height="467" /></p>
<div id="attachment_133" class="wp-caption aligncenter" style="width: 619px"><img class="size-full wp-image-133" title="Top 50 Paid Apps!" src="http://news.adept-games.com/wp-content/uploads/2009/05/top50-copy.jpg" alt="Cracking that top 100!" width="609" height="371" /><p class="wp-caption-text">Cracking that top 50 of all Top Paid Apps!</p></div>
]]></content:encoded>
			<wfw:commentRss>http://news.adept-games.com/?feed=rss2&amp;p=130</wfw:commentRss>
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		<title>Trixel: ONE DOLLAR SALE for a limited time only!</title>
		<link>http://news.adept-games.com/?p=124</link>
		<comments>http://news.adept-games.com/?p=124#comments</comments>
		<pubDate>Sun, 17 May 2009 23:35:18 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Daniel Boutros: Designer]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[1 dollar]]></category>

		<category><![CDATA[Discount]]></category>

		<category><![CDATA[Freeplay]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[iPod]]></category>

		<category><![CDATA[Sale]]></category>

		<category><![CDATA[Touch]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=124</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=124><img src=http://news.adept-games.com/wp-content/uploads/2009/05/freeplay-mode-150x150.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>


To celebrate updating the game with our pain-reducing &#8216;FREEPLAY&#8217; feature that lets you solve the puzzle past Bronze, we knocked the game down to a straight ONE DOLLAR for just one week! If you&#8217;re a little thin in the pocket, now&#8217;s the time to grab our game!
]]></description>
			<content:encoded><![CDATA[<dl id="attachment_97" class="wp-caption alignleft" style="width: 58px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-97" title="Freeplay mode screenshot" src="http://news.adept-games.com/wp-content/uploads/2009/05/freeplay-mode.jpg" alt="Look at the move count, look and look what the medals say. Now you can continue past Bronze and play around to try and crack the puzzle. However you don't unlock the next stage until you hit the Bronze target. Try it!" width="48" height="72" /></dt>
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<p>To celebrate updating the game with our pain-reducing &#8216;FREEPLAY&#8217; feature that lets you solve the puzzle past Bronze, we knocked the game down to a straight ONE DOLLAR for just one week! If you&#8217;re a little thin in the pocket, now&#8217;s the time to grab our game!</p>
<div id="attachment_97" class="wp-caption alignleft" style="width: 330px"><img class="size-full wp-image-97" title="Freeplay mode screenshot" src="http://news.adept-games.com/wp-content/uploads/2009/05/freeplay-mode.jpg" alt="Look at the move count, look and look what the medals say. Now you can continue past Bronze and play around to try and crack the puzzle. However you don't unlock the next stage until you hit the Bronze target. Try it!" width="320" height="480" /><p class="wp-caption-text">Look at the move count number and look what the medals say. Now you can continue past Bronze and play around until you figure out how to crack the puzzle! However you don&#39;t unlock the next stage until you hit the Bronze target. We&#39;ve submit the feature to Apple so it won&#39;t be long before you can play it yourself!</p></div>
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			<wfw:commentRss>http://news.adept-games.com/?feed=rss2&amp;p=124</wfw:commentRss>
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		<title>Team Member Focus: Joshua Singer, professional art guy</title>
		<link>http://news.adept-games.com/?p=118</link>
		<comments>http://news.adept-games.com/?p=118#comments</comments>
		<pubDate>Sun, 17 May 2009 23:33:02 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Developer Blog]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[Development]]></category>

		<category><![CDATA[Focus]]></category>

		<category><![CDATA[Josh Singer]]></category>

		<category><![CDATA[Joshua Singer]]></category>

		<category><![CDATA[Spotlight]]></category>

		<category><![CDATA[User Interface]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=118</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=118><img src=http://joshuasinger.com/header.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>Josh formerly worked at Insomniac on Spyro the Dragon, Ratchett and Resistance Fall of Man. You can gawp at his work here: www.joshuasinger.com]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joshuasinger.com"><img class="aligncenter" title="Joshs Website Header" src="http://joshuasinger.com/header.jpg" alt="" width="410" height="74" /></a></p>
<p>Josh was the guy behind the art in our game. He had the stress-inducing task of coming up with the game&#8217;s look and executing it in three weeks, while trying to satisfy 5 guys who couldn&#8217;t make up their minds; a challenge only the strong could survive.</p>
<p>Josh formerly worked at Insomniac on Spyro the Dragon, Ratchett and Resistance Fall of Man. You can gawp at his work here:</p>
<p><a title="Joshua Singer's web portfolio" href="http://www.joshuasinger.com" target="_blank">www.joshuasinger.com</a></p>
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		<title>Destructoid reviews Trixel! Also, new update coming!!!</title>
		<link>http://news.adept-games.com/?p=93</link>
		<comments>http://news.adept-games.com/?p=93#comments</comments>
		<pubDate>Thu, 14 May 2009 21:07:48 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Critical Reception]]></category>

		<category><![CDATA[Software Updates]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<category><![CDATA[App Store]]></category>

		<category><![CDATA[brain teaser]]></category>

		<category><![CDATA[Colette Bennett]]></category>

		<category><![CDATA[Destructoid]]></category>

		<category><![CDATA[Dtoid]]></category>

		<category><![CDATA[feature]]></category>

		<category><![CDATA[Freeplay]]></category>

		<category><![CDATA[good]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[iPod]]></category>

		<category><![CDATA[logic puzzle game]]></category>

		<category><![CDATA[Review]]></category>

		<category><![CDATA[Title Update]]></category>

		<category><![CDATA[Touch]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=93</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=93><img src=http://news.adept-games.com/wp-content/uploads/2009/05/destructoid-logo-dtoid-logo.gif class=imgtfe hspace=5 align=left width=100  border=0></a>Destructoid's Colette Bennett says, "grab it if you like to use your brain".]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-94" title="The Dtoid robot" src="http://news.adept-games.com/wp-content/uploads/2009/05/destructoid-logo-dtoid-logo.gif" alt="The Dtoid robot" width="115" height="115" />They gave us a 7/10 and a recommendation that it&#8217;s for you if you like to test your brain!</p>
<p><a href="http://www.destructoid.com/destructoid-review-trixel-131751.phtml">http://www.destructoid.com/destructoid-review-trixel-131751.phtml</a></p>
<p>One thing the lovely <a href="http://www.destructoid.com/elephant/index.phtml?a=2229">Colette Bennett</a> also pointed out, is that although the game is solid in her opinion, it could be a touch too tough for some. Fortunately for her - and others who share this perspective - we&#8217;ve *just* submitted an update to the game with a new feature&#8230;</p>
<p><strong>&#8230;FREEPLAY MODE!</strong></p>
<p>When you fail to hit the bronze medal target on a stage, instead of being forced to reset, you&#8217;ll get to carry on and play with the puzzle as long as you like. A &#8216;Restart&#8217; button will then rest above the medals to let you reset the puzzle and try again at your own leisure. Here&#8217;s a screenshot, which today shall act as a doorway&#8230;</p>
<p>&#8230;into the future!</p>
<p><img class="alignleft size-full wp-image-97" title="Freeplay mode screenshot" src="http://news.adept-games.com/wp-content/uploads/2009/05/freeplay-mode.jpg" alt="Freeplay mode screenshot" width="320" height="480" /></p>
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		<title>Trixel: Officially HOT by App Store standards</title>
		<link>http://news.adept-games.com/?p=87</link>
		<comments>http://news.adept-games.com/?p=87#comments</comments>
		<pubDate>Thu, 14 May 2009 01:12:05 +0000</pubDate>
		<dc:creator>Dan Boutros</dc:creator>
		
		<category><![CDATA[Critical Reception]]></category>

		<category><![CDATA[Trixel]]></category>

		<category><![CDATA[iPhone and iPod Touch]]></category>

		<category><![CDATA[App Store]]></category>

		<category><![CDATA[Best lo]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[iPod]]></category>

		<category><![CDATA[Touch]]></category>

		<category><![CDATA[What's Hot]]></category>

		<guid isPermaLink="false">http://news.adept-games.com/?p=87</guid>
		<description><![CDATA[<a href=http://news.adept-games.com/?p=87><img src=http://news.adept-games.com/wp-content/uploads/2009/05/whats-hot2-150x150.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>Trixel is in 'What's Hot' on the iTunes App Store!]]></description>
			<content:encoded><![CDATA[<p>Is that a good thing? It sounds like it to my naive, marketing-suckered brain.</p>
<p>Behold:</p>
<p><img class="aligncenter size-full wp-image-86" title="SLOWLY BUT SURELY" src="http://news.adept-games.com/wp-content/uploads/2009/05/whats-hot2.jpg" alt="SLOWLY BUT SURELY" width="449" height="340" /></p>
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